Documenting Defold

Programming Projects


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P. Frost - Teacher

Video games make ideal computer science projects. They are fun to make, and computer science should be fun, right? However, the mark scheme needs to cater for a wide range of different projects from planetary orbit simulations to automatic rodent traps! Therefore, it can be difficult for students to understand how to apply the mark scheme to their project. For example, how is a video game amenable to a computational approach? Clearly games are, but how can you describe it? This book provides a comprehensive explanation of each aspect of the mark scheme and how it can be applied to a video game.

Defold is an ideal IDE for use at A Level because it gives you a solid framework for games development but leaves you plenty of room to create your own algorithms in Lua too. With Defold, you are able to create a highly polished game using industry standard techniques.

The five chapters include:

  • Initial ideas
  • Analysis
  • Design
  • Developing a coded solution
  • Evaluation

This book compliments by our series of step by step games programming workshops and tutorials in Defold and Lua.

Included in your Premium Subscription
196 page Essential Algorithms for Computer Science PDF
14 x Student workbooks (1 for each topic)
14 x Student workbook model answers (ideal as revision guides)
14 x End of topic tests (with answers)
Delivery plans / calendars
Lesson structure PowerPoint’s for every topics
Pseudo-code cheat sheet
Visual Basic Programming Guide
Python Programming Guide
Student Programming Progress Check list
Defold Programming Workshops
(ideal for advanced programming and those moving onto A’Level)
Computational Thinking cheat sheet
Computational Thinking exercises
A set of scalable vector based logic gate symbols
Key definitions database

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